2009. július 24., péntek

manual

User Guide
ver. 2009.06.03

Graviteam ®

2
TABLE OF CONTENTS



LIST OF ABBREVIATIONS USED 3

How do I start playing? 4

1 SYSTEM REQUIREMENTS 6


2 INSTALLATION, REMOVAL AND START GAME 7

3 MAIN MENU 8

4 BRIEF DESCRIPTION OF THE GAME 9
4.1 Brief history of the events of 10


5-line 13
5.1 Moving Troops 16
5.2 Tactical fights 18
5.3 Updating and maintenance 19
5.4 Statistics 21

6 Tactical MODE 23
6.1 Areas of troop 23
6.2 The system of 26 orders
6.3 Capture and retention of 31
6.4 Tactics for Action 32
6.4.1 artillery spotter and avianavodchiki 33
6.4.2 Maintenance of fire from the closed position 35
6.5 Information on unit 36
6.5.1 of force broneprobivaemosti 38
6.6 The end of the tactical phase, 40
6.7 Statistics 41
6.8 Tactical map 42
6.8.1 Tactical symbol on the map 43

7 FREQUENTLY ASKED QUESTIONS 45
7.1 Known bugs and errors 46


8 TECHNICAL SUPPORT 47
3
LIST OF ABBREVIATIONS USED

And Army
Up Artillery Regiment
гв. Guards
AI Artificial Intelligence
iptap fighter, anti-artillery regiment
QC cavalry corps
Coatings left mouse button
otbr separate armored brigade
GOA right mouse button
PTI antitank gun
CDWG Reserve Command chief
Workplace-peasants' Red Army Red Army
SD Rifle Division
JV Rifles
TA tank army
TD tank division
TC Tank Corps
UAC user account control



4
How do I start playing?

1) Run the game using the shortcut on the desktop or «START \
PROGRAMS \ GRAVITEAM \ frontline: The Battle for Kharkov \
FRONT LINE: The Battle for Kharkov (game) ».

2) Choose the campaign from the list and click [ENTER].

3) Read the briefing and move to the operational phase of [ESC].

4) If necessary to move their troops, select the platoon
choose a position to move. Your task is to hold / grab
key points and the territory and not to surround your opponent
platoons. The greater the number of territories and key points you
hold, the more operating points will be credited for the current
progress. Operation would benefit the party that has received more
operating points.

5) To initiate a tactical battle to attack the enemy in the neighboring
selected platoon cell [PTP].

6) Press [F3] allows you to change or replenish office
members of the platoon.

7) Press [F4] allows to see statistics on the platoon and
offices.

8) To move to the next phase of the course, click
[ENTER], wait until the AI will make progress.

9) If the card is operational symbols fire - must be
choose any of them [PTP] to initiate a tactical phase of the battle. In
the tactical battle will attend platoon, located at
adjacent to the selected sites.

10) Following the tactical phase begins to load, wait
the download.
5
11) Rasstavte your office marked on the box, try to
have them in the trenches, cover the key points highlighted
flags. Quickly select the office will help the panel (left-top).

12) finished the placement, press [ENTER]. Areas of
is completed, the game will go to the primary task orders.

13) Give orders to your office, if
need.

14) Press [ENTER] - the game moves into a phase of the battle.

15) Manage your office, try to keep the key
point and destroy / glamor enemy, strikes pariruyte
opponent to beat point.

Remember, do not necessarily destroy the enemy, you can displace it from
territory, in this case, the operational phase of the enemy platoon will
be scattered, and some time will not participate in battles and
interfere with your move.

16) Use the support arms (avianavodchikov and
artkorrektirovschikov), firing from the closed position, sheltering in
trenches / hopper and plants. For a quick movement of troops --
Use the movement on the roads.

17) If there was stalemate, have an opponent
cease-fire - Button.

18) If your troops can not effectively resist the enemy
- Back, with the platoons in the operational phase will be a
time available for management.
6
1 SYSTEM REQUIREMENTS

Minimum
Processor
AMD Athlon X2 4200
Intel Pentium D 3GGts

Memory 1 GB

Video
ATI Radeon x1600 256 Mb
nVidia GeForce 7600 256 MB

Sound Card DirectX 8 compatible

Operating system Windows XP SP2


Recommended
Processor
AMD Athlon 64 X2 6000
Intel Core 2 Duo 3GGts

Memory 2 GB

Video
ATI Radeon X4850 512 MB
nVidia GeForce 8800 320 MB

Sound Card DirectX 8 compatible

Operating system Windows Vista SP1

WARNING!
- For the game requires video card supports
Pixel / Vertex shader 3.0.
- Installing the game only works if the user
computer has administrator privileges (by operating system
Windows Vista - it is desirable to disable UAC).
- The game requires the support of the processor instructions SSE.
- Game can not work if the "broken" or processor
videocard.
7
2 INSTALLATION, REMOVAL AND START GAME

To install the game, insert the disk "front line: The Battle for
Kharkiv "in your DVD drive. The installation program will automatically
if not, run setup.exe in the root directory
DVD disc. The installer will offer you all the necessary
operation instructions. Follow the installation instructions that appear on the
screen.
WARNING! The installation process may take several minutes. During the
Installation is not recommended to have any other
action.

To start the game, start a label: "front line: The Battle for
Kharkiv "on the desktop or the« Start »(Start)>« All Programs »
(Programs)> «Graviteam»> «FRONT LINE: The Battle for Kharkov»>
«Front line: The Battle for Kharkov (game)».
To delete the game, start a label: «Start» (Start)> «All Programs»
(Programs)> «Graviteam»> «FRONT LINE: The Battle for Kharkov»>
«Remove the game».
8
3 MAIN MENU

When you start the game before you will be the main menu screen. In
bottom of the screen is a series of buttons (Fig. 3.1.) that allow
configure and start the game, select the profile player.



Figure 3.1. The appearance of the main menu

1 Continuation of a start operation
2 Select the player
3 The choice of operation
4 Settings
5 About the authors
6 Exit from the game

The table in the center of the screen displays the available operations and the
they pass, the yellow mugs mean willingness to undergo,
green - the operation has begun, gray - the operation is completed. 9


4 BRIEF DESCRIPTION OF THE GAME

«Front line: The Battle for Kharkov» - tactical simulator
fighting at the company. In the game there are two modes --
step-operative to move the platoons in the district
fighting and tactical - allowing hostilities
this on-line site.
The operating mode allows to move and concentrate forces
on selected tracks, to replenish and replace units that conduct
maintenance and refueling equipment.
Tactical mode lets you fight fire with the enemy,
seizing territory and destroying equipment and manpower the enemy. By
the results of a tactical fight modification of operational
environment.
Gaming polygons in the game made on the basis of a real landscape and
were recreated by the archive, and photographs, as well as photo and video
shooting on the ground.
Actions available to player big open spaces, not
limited impassable mountains, forests or other obstacles. It
allows the player to choose the tactics of combat, at its discretion.
The remainder of the battle game based on the events of March 1943.,
restored to archival materials, as well as memories and
memoirs of veterans have been directly involved in them.
In calculating the damage in the game takes into account the location of the main
engineering units administered by the player or the AI. Derivation
failure of these components may lead to different effects, which
simulate the features of the damage to the unit, for example: stop
Technology, jamming the tower, gathering tank, and other tracks. When
some degree of damage equipment crew could leave her.
Most of the techniques are differentiated Reservations
- This means that the thickness of armor of various projections of technology has
varying the thickness of armor and the player must take into account that during the battle.
The thickness of armor and the effects of various ammunition, you can
look through the information interface. 10

4.1 Brief history of events

The main shock Kharkivska operation conducted from 2 February to
March 3, 1943, caused the Voronezh Front forces, in
interaction with the 6 th Army in South-Western Front in the south. This operation
It was the «star», which reflects its vision --
story converging concentric offensive
Soviet troops in Kharkiv. For the environment Kharkivska groups
German troops provided a breakthrough of Soviet tanks and
cavalry connections to the rear of the enemy.
After a long continuous fighting in difficult winter weather
terms of loss in people and technology in the Red Army were great, there were
considerable complexity in the reconstruction of a large part of the Soviet
troops have not yet completed the destruction of the Voronezh grouping
opponent. Kharkivska operation was conducted on the limit strain
opportunities for the Voronezh Front forces. In some small
Divisions remained only 3.5 - 4 thousand people. On February 18 3TA
had only 110 tanks, did not have enough ammunition and fuel. 6 th гв.
QC is also experiencing shortages of supplies and had a great nekomplekt
equestrian staff.
Despite the difficulties, 9 February 40A liberated Belgorod and
launched an offensive on Kharkov from the north, and 69A, Lt. Gen. MI
Kazakova began an offensive on the city from the east via Vovchansk. 3TA PS
Rybalko in conjunction with the 6-m гв. QC forced the district. Seversky Donets,
Chuguev captured and moved to Kharkov in the south-east. 15 February
Soviet troops began the assault on Kharkov and the next day the connection
40A, 69A and possessed 3TA city.
But the Soviet connections have not been able to go to the rear of the Kharkov
group enemy and make it environment. German troops
able to retreat to the west. The pace of troop Voronezh Front
gradually decreased due to large losses, inadequate
supplies and lack of replenishment. Action aviation also
decreased due to the remoteness of airfields. Despite this, the offensive
continued after the capture of Kharkov.
At the time of the Voronezh-Kharkov Strategic Offensive
Operation Soviet troops defeated the armies of the group «B»: were
almost completely destroyed the 8-th Italian Army, and I 2-Hungarian army,
2-I the German army has lost the bulk of military equipment. Losses
enemy of 26 divisions, 160 thousand people, including 77 thousand
killed, of whom over 49 thousand - the German soldiers and officers. Over 50
days of the Soviet troops advanced to a depth of 360-520 km.
It was released on a large area and large administrative and
industrial centers - Kharkov, Kursk, Voronezh and Belgorod. Losses 11
Red Army of the Voronezh-Kharkov operation - more than 55 thousand
killed.
With Soviet troops on the approaches to Poltava and Sumam
operational situation deteriorated sharply south of Kharkov.
Counter a large group of German troops in the
of South-Western Front, threatened a breakthrough in the flank and rear
Voronezh Front. In the face of spring near rasputitsy without
replenishment of air support and a reliable offensive
Red Army possibilities have been exhausted. It was decided - the offensive
stop and move to the defense on the turn made by 3 March. Begins
Kharkivska defensive operation. Actions during Kharkivska
defensive operations are shown in Fig. 4.1.




Fig. 4.1. The fighting during a defensive operation Kharkivska 12

From 4 to 25 March, 1943 troops left the Voronezh Front
Colonel-General FI Golikov (40A, 69A, 3TA - 281.8 thousand people
one tank shell, 4 and 5 otbr shooting, 8 shooting, one
fighter division antitank guns, two cavalry
Division) and the 6 th Army in South-Western Front, General-Colonel
NF Vatutin (total 64.1 thousand, 5 small and 3 cavalry
division, one rifle and one tank brigade) held Kharkiv
strategic defensive operation to reflect the
German counter-strike faction group armies «South» in
Kharkiv region.
Particularly heavy fighting went south from Kharkov in the areas of
settlements Taranovka (2-7 March) and Sokolova (8-9 March). Soviet
25 гв. CD in conjunction with 179 otbr, hold a key railway station
Taranovka, blocking the advance of German troops in the Kharkov.
North-east Taranovki village Sokolova held the 1 st Czechoslovak
Battalion in conjunction with 131 гв. Ap iptap and 1245 and 595 iptap CDWG and
other parts of 62 гв. SD. Persistent defense of these parts is not allowed
German 6 TD go to the southern outskirts of Kharkov and complete environment
Soviet troops.
Under the blows of the superior German forces (in the people - in 2 times in the tanks
- In 11.4 times, artillery - in 2,6 times, in the planes - to 3-fold), Soviet
troops were forced to retreat, leaving March 16 and March 18, Kharkiv
Belgorod.
March 22, German forces ceased offensive because
increased resistance to the Soviet fortified parts: 64A went to
Seversky Donets River, 21a arranged solid defense 25-30
kilometers north of Belgorod. 1TA focused in the area Oboyani. In
result of these measures, Kursk was securely covered with the south.
March 25, the active fighting in the Kharkov sector of the front
stopped. The troops moved to the Voronezh Front Defense, formed
South Face «Kursk projection» line Koreneva - Krasnopillya --
Gostischevo continue along the left bank of the river Seversky Donets to Vovchansk.
Back to 100 - 150 km, the Voronezh Front forces stopped
attack the enemy, prevented the planned German
command to surround and destroy the Soviet troops in the area of Kharkov
and Kursk.
13
5 online

From planning the operation begins, any battle. Player
can move the platoon to attack the enemy, to carry out the replenishment
offices, maintenance and refueling facilities (ris.5.1). View stats
for offices and platoons, as well as for the whole operation. Actions in this
mode implemented gradually over several phases.




Fig. 5.1. The interface of the operating mode

Every move in the line consists of four phases:
1) the progress of the player;
2) the progress of AI;
3) the tactical battles;
4) debriefing.
To move to the next stage, press [ENTER].
Duration of the course of 4 hours of real time (it may depend on
setting operations). Some approaches start with a briefing to
describes the current situation and gives the historical background of the real 14
events button [F2]. To exit the briefing is
button [ESC / Enter].
County of hostilities into 1x1 km cells. In each cell
can be only one unit. Moving is possible to
all cells, excluding cells at the perimeter area. Each
cell (including peripherals) may belong to a particular side
or be neutral (Table 5.1).

Table 5.1
Appearance of cell area
Neutral peripheral captured
German
troops
Captured and
withheld
Red Army



Cell captured every move gives 1 point of victory, have seized
side, if it is not surrounded and 1 / 3 of an item if it is in
environment. Environment is considered to be the lack of communication with peripheral
cell occupied by the same party for the captured cells.
Membership of the peripheral cells of a particular side is set
scenario operation. The peripheral cells do not give points of victory.
Some cells are marked with the sign «stars» of different colors. This
cell is more points victory controlling its side. In
interests of the player to capture and retain these cells.
Depending on the color of the cell has the following number of
items:
1) Green - 2;
2) Yellow - 4;
3) Red - 8.
If the marked cell is surrounded by, the number of
brought items becomes three times smaller.
The winner of the operation is the side that gained during
operations more points.
In peripheral cells appear units coming from
reserve or held in reserve. Move to the peripheral cells
impossible. Units that are on them do not participate in
tactical battles. 15
For the cessation of hostilities in the operation, go to
«General statistics» [F5], and then click «Stop». Remember!
operation will not continue in the future. 16


5.1 Moving Troops

The player can move units and replenish, repair and
wheel technique during the first phase of the course. To move
units need to choose the left branch
mouse button will be highlighted in green cells (Fig. 5.2), where
can move a unit. Moving is done 1 time for
progress. This unit must be in good condition. In
states «broken», «scattered» and «reserve» - the movement is impossible.



Ris.5.2. Available to move cells

The maximum distance, which may be moved
unit depends on the operational mobility - the infantry and
shooting unit moved to a small distance, and
motorized and tank at considerable. Operational mobility
limited to just following factors:
1) the presence of the enemy in adjacent cells - the distance is limited
1 cell;
2) landscape (type locality) - forest and river restrict mobility,
the road a little better;
3) the existence of «active» in the unit cell - completely blocks
opportunity to relocate to this square.
Remember that if the unit is not bound to cells taken from
peripheral cells, it is surrounded and recharge, the change
units, maintenance and refueling will be impossible.
Scattered on the tactical phase of platoons moved automatically
in a random direction if a platoon came to an empty cell,
controlled by the Allies, he «becoming» platoon in an active and may
again participate in the fighting. To a certain probability of scattered platoons
can «turn» and neutral cells, and with very small
likely to waste the enemy. 17
Destroyed platoon dagger, a platoon is not involved in
further hostilities (ris.5.3).



Ris.5.3. Place the destruction of a platoon

To go to the viewing parameters, or repair of selected
platoon leader, click on [PTP] in the platoon, and automatically starting screen
of a replenishment (during the course of the player). 18

5.2 Tactical battles

To initiate a tactical fight is necessary during the course of
attack the enemy unit in the neighboring cell. For
so you need to choose a unit that is involved in the attack [coatings] and
bring on the enemy unit to press the right button - at the scene of battle
a mark, an arrow shows the direction of impact. To start a fight
select one of the marked tactical battles, and then [PTP]
Remember that if a unit is attacking or moved during the
This move, in the tactical mode, it will not be able to dig around. If
unit moved and then attacked the enemy, the personal
of the unit will go into a tactical battle tired.
If the attacking unit, in turn, attacked
enemy unit, the personnel of the moral decline. After the attack
enemy movement on the course impossible.
In phase permits a player chooses a tactical battle in an arbitrary
procedure as a tactical battle began. In a tactical battle involving
«Active» units are located in the neighboring cells with the cell
tactical battle, with the exception of units located on
perimeter.
If the unit is not attacked or move in a tactical
phase, it can dig trenches. If the unit does not move a few
moved and are not attacked, will be dug trenches «improved type».
Try to meet the attacker's opponent on the defensive. Concentrate
forces, not substitute for stroke single auxiliary unit
such as art. battery.
19

5.3 Updating and repair

During the first phase of the progress the player has an opportunity to improve their
unit personnel, dozapravit and repair the equipment, change
branches in a platoon. To do this, preyti to replenish the screen --
button [F3] (ris.5.4).



Fig. 5.4. Appearance of the control mode units

Left-top panel is with all the platoons player.
«Broken» platoons are marked in red. On the left is located at the bottom
List offices held in reserve. The right list of offices
members of the selected squad.
To change the department should choose changeable office (in
list on the right) [coatings] in the list on the left select the office to which
needed Change. Then again click on any of the
offices, and will be replacing, or use an appropriate
button menu. 20
Marked by a question mark or office equipment that are not
participated in the operation in real life, the choice of such offices
blocked customize the menu. Marked by an asterisk
history department, who can not change until they can be divided
(usually relates to platoon and company commanders).
Branches that can be exchanged must be of the same type,
ie commanders changed commanders, artillery to artillery and
machine guns, tanks for the tanks.
To repair the armor repair crews spent hours
(shown in the bottom row of the table), to start the repair, press 2
times on a cell in the column shows the status of heavy weapons.
If the number of hours enough to begin repairs. Remember repaired
Technology is not available in the tactical battle to the end of the repair.
To replenish the troops, press 2 times on a cell in column
demonstrated the loss of personnel. If the manpower to replenish
present, the department will be refilled. Number of personnel
shown in the last row of the table.
Refueling and resupply of ammunition are produced similarly (see
above).
Remember! Updating, maintenance and refueling are not available if the platoon
is surrounded. March addition, the introduction of ammunition and
fuel, maintenance update hours, 2 times a day (every
three-course). Repairs are for units in the reserve.
Remember Several platoons may have general reserves as on the change
units, as well as resources and personnel. Replenish and repair
Start with the most important offices. 21

5.4 Statistics

For all offices, and a platoon is statistics, which can be
view by pressing [F4] (ris.5.5). The overall statistics for
operations can be viewed by pressing [F5] (ris.5.6).
The statistics parameters are displayed in two numbers, separated by
sign «-», the first number - the total value of the parameter, the second value
the last tactical battle.



Fig. 5.5. Statistics office

The statistics reflect the loss of personnel and lost
Technology, destroyed the enemies and captured enemy equipment.
Showing fighters offices received awards during the fighting. So
you can also view the current state offices. 22


Fig. 5.6. Statistics of Operation

While overall statistics can prematurely end the operation,
corresponding button. 23
6 Tactical MODE

6.1 Areas of troops

After downloading the tactical phase, the game automatically switches to
mode setting unit. Blue-marked area on the
which are the enemy troops, red - allied troops, not
available for placement of the player. White marked inaccessible
either party to field placement. The interface mode setting
shown in Fig. 6.1.
Squares, where possible placement of the player's troops, divided into
cell size of 32x32 meters, each of which may be located
one office.
Each cell is marked by two squares of different colors - External
and domestic. The external box is the suitability of cells for
placement - the dotted line means the impossibility of digging
trenches in this cell, a solid fact that the trenches can be open.
Color outside the square means for the general convenience of a cell
placement - green color - the most suitable for cell placement,
red - cell suitable for placement only infantry offices
(eg, cells in which the buildings and structures).
The inner square is the level of secrecy (mask) positions
offices located in the cell. Lack of internal square
means a completely open site areas. Squares of green
colors indicate the highest level of secrecy.
For the placement office should be allocated to
must be changed (to deploy), select the appropriate mode for
panel placement, indicate the new position and direction of [PTP]. New
center dedicated team offices will move to that position,
offices will re-center on this conservation
the relative position of the source (if possible).
Branches that can not move, stay in their
former places. Additionally, the player can disembark soldiers are
of Technology as a landing, with the help of the buttons on
panel placement.
If you set the direction of movement (right-click and clutch
vytyanuv line at the desired location) units to deploy
accordingly.
Branches that are part of each platoon, may be set
by the square controlled by the player and is not engaged in 24
friendly AI. These boxes shall be located adjacent to
square, where the platoon to which the
office.



Fig. 6.1. Areas of units

1 Moving the unit
2 Turn unit
3 put in the technique
4 of the plant equipment
5 dig around / take a defense

6 Control Panel (see map, the course of time, ending the game)
7 Selection of panel
8 panel on this unit - check lines
sight, ammunition, booking, stock, morale, efficiency,
security, etc.

To search for and quickly move to the office, on the selection panel
units click on the office (right column) [PTP].
To activate the automatic creation of trenches during placement
- You must select the office, which need to dig around, and then press 25
button «dig trenches», near the offices of a sign that
would indicate that the offices are on the defensive, re-pressing
button cancels digging trenches. If marked with a red mark of Defense --
digging trenches for some reason it is impossible or inappropriate cell,
or there are buildings or platoon, to which the
office move to the operational phase and the separation can not dig
trenches (they did not have time to prepare for the defense). In this case,
after the placement phase, the soldiers of these offices will
defense in the next few suitable places such as homes, if they
located near the place setting.
Do not forget to indicate the correct direction when setting, for
ensure that sectors of the firing trenches, or the houses makes it possible to
fire in the right direction, especially when it's towed guns
machine guns and the ACS.
If the platoon a few moves in the operational phase does not move and do not
attacked - for his office could be dug trenches «improved
type ». This means that the ACS, mortars and cannons will be stronger than buried in
land, they will be hard hit not only with the front projection, but with
flanks, the infantry will be located not in individual trenches, and in
trenches. Near the cannons, machine guns and ACS will open the cell for infantry
which will in the battle to cover their flanks with infantry offices.
26

6.2 The system orders

All orders that can be given to a subordinate, it is divided
into 3 groups (Figure 6.2):
1) Orders for the movement - are located in the upper-left pane
orders. Allows you to set point and the direction of motion.
The attack - the order is designed to attack enemy positions, in this
treatment equipment and infantry will move depending on the action
enemy - simply closer to the enemy, to retreat, to bypass it
flanks.
Movement - This mode provides the most rapid
movement.
Defense - in this mode, offices will be moved without the formation
and the end point will be to defend in this field
(if there) - in the trenches, houses, thickets of vegetation, deep
funnel. If a task order to indicate the direction clutch PTP, the
place for the defense will be busy with the possibility of firing in
this direction if the direction is not specified, will be busy next
place.
2) Orders for the maintenance of the fire - located in the upper-right part
panel orders. Allows you to set priorities and limits on
firing.
3) Instant orders - located in the lower-right part
panel. Allow to cancel previous orders, and perform various
auxiliary operations, such as drop-off/pick-up to / from the technology.

Orders for the movement - the only way to make the move
dedicated office. The main feature of this group of orders
a panel modes and modifiers (left-bottom) which
determine the mode of travel:
1) constructing Modifiers - line, column, without the formation.
2) Modifiers geometry of building - the density of the formation and
number of rows.
3) Modifiers movement - on the road, hidden, rapid movement,
Tanks moved in front of the formation.



Fig. 6.2. Expanded panel orders 27

Move in the given direction
Attack a given position
Occupy defense
Shell specified area
Set priorities
Set arc of fire
Stop the execution of the order
Take the technology
Leave equipment

Type of construction
The density of building
Number of series of constructing

Tanks moving formations
Move along the road
Insert mode concealed movement
The rapid movement of


Setting up modifiers for each of the three orders on the motion,
may be conducted individually, and stored within the Tactical
phase of the game.
Modifier movement «on the road» - makes separation
move on the roads, which accelerates the speed, the soldiers
moving on foot, not so tired; chance jam technology
minimized. But on the other hand are more likely to get
in an ambush set by the enemy.
Modifier «tanks moved forward formations»
makes tanks (if any) move at the head of the column or to the
chain Infantry, which is convenient for the attacks on the defensive
the enemy infantry.
Modifier concealed movement - makes separation
navigate the opportunities hidden using lowlands and thicket
Shrub, sometimes crawling, the soldiers will not be intense 28
fire. The use of this modifier causes lie and infantry
calculations guns.
Modifier rapid motion - forces soldiers
to move as quickly as possible. Remember that in this mode, they will
shoot extremely rare.
Modifiers build a force of soldiers
move a line (give), or column, or without the formation.
All units sent in formation, stood in primary
positions and during movement will try to maintain a given formation
as far as the terrain and enemy resistance. Construction
column is extremely vulnerable to enemy fire.
If you have a construction line, the direction indicated with
task order, means the direction of movement of the formation, if
direction, for example, to set at 45 degrees counter-clockwise from
line movement, formation of benches will move left (ris.6.3).



Ris.6.3. Movement ledges

Orders for firing automatically removed after the job
order. Order in the bombardments of the territory - to define the line (clutch
PTP), which will bombard the selected troops (ris.6.4) if
allows the terrain and long range weapons. The firing of artillery
is fragmentation and shrapnelnymi missiles. Shrapnel exposed
the remote erosion. 29


Ris.6.4. Tasks beaten Territory

Button to select only the artillery (located on panel
quick selection) you can as soon as possible to select all the artillery,
available under control of the player and to concentrate its fire on
specific sites.
The choice of priority goals - lets you set the selected
offices, the highest priority objectives for the fire. Order is
recommendatory in nature. If objectives can not be affected, either
are not in the zone of visibility and reach of weapons, fired on them be
will not.
Tasks sector - to set sector and distance
open-fire (Fig. 6.5). The fire will not open on the objectives are not
sector at a distance of more than 100 meters. This command allows you to arrange
ambush, until very recently, no demaskiruya firing position
offices. Target sector overruled the corresponding button. The same
sector task forces and equipment to turn the guns in a given
direction (central axis sector).
Displaying the radii of command, the current teams and goals
switch button [space] - by default enabled. Blue
lines indicate the direction of movement of the office, orange - current
objective, which is fire.
To evaluate the effectiveness of fire, enable the dynamic backlight
damage the button. 30



Ris.6.5. Tasks sector firing

By default, after running the game activated reduced panel
orders (ris.6.6), which allows you to define the basic commands, without
setting modifiers. To move to an expanded panel needed
press. By default, if you set the motion for an order
attack line is (give), the tanks are moving ahead of the formation. Order
movement - the movement is by road convoy. Order to practice
Defense - not the formation.



Fig. 6.6. Reduced panel orders 31

6.3 Capture and retention of

The main objective of the warring parties is the capture and
retention areas (squares) at the end of the tactical phase of the game and
return to the operational phase, shall recalculate the squares
controlled by the parties. If the central square, which was
initiated a tactical battle, was captured by the attacker, platoon
initiated a tactical battle moves to it automatically (in
operational phase). If, after recalculation of controlled squares
squares on which are some of platoons can be captured
the enemy - in this case, these platoons will «scattered» and some
Time management in the operational mode will be impossible (for details
See online section 6).
When forced retreat, all the squares will be occupied
adversary. To determine the controlling box
following rules apply:
1) The odds - the square is considered to be controlled by the party whose
troops (on the total efficiency) is greater in the
square. The total efficiency is determined by the existence of personal
composition, repair technology, morality and the type of office / technology.
2) Ownership of key points - each key point
located in the square increases overall efficiency
Troops of the party that controls the box at a rate
more 1. Automatic point (marked with a small flag) give
an increase of 1.2 - 2 times, and the «historical» point (marked with a large
flag), gives an increase from 2 to 8 times. Thus, the party
control point (s) a certain square, may retain
square of a relatively small number of troops.
In order to capture the point of need, place the commander
platoon or company, or technique or tool in the vicinity of
point.
Remember that if the troops in the square does not, even if
point occupied by any branch of the enemy, entered the territory of
square, take it!
32

6.4 tactics

In tactical mode the player can control the individual
offices or units. Engineering and the enemy infantry
marked with blue markers, and allies, and the player - red (Fig. 6.7).
The point denoted by the soldiers, or machine gun, a horizontal line - Cannon
a mortar, triangle tanks, APCs, or ACS. Display Mode
Markers button switches.



Fig. 6.7. Markers of

The main objectives of the player are: retention of
(key points noted by the flags) and the destruction of enemy forces with
minimum losses.
Basic rules of engagement:

1) Determine for each operation a clear and achievable goal.
2) Use clear, simple plans of action.
3) concentrate efforts and resources in the right place at the right time.
4) Put the enemy to take a position of disadvantage for him.
5) Apply for an enemy attack at a moment when he would not be ready to
reflect.
6) to capture and develop the initiative on the battlefield.
7) Use all available force the most efficient way. 33

Organize an ambush on the direction of the likely impacts
enemy cover of artillery and mortar positions of the Infantry
units. Position the scouts on the front lines, for
Early detection of the enemy.
Platoon and company commanders in infantry combat orders
prevent panic and increase the overall stability of Defense,
place them slightly behind the defensive positions, thus
that their radius of action covers the location of the infantry units.
The presence of the Commander makes it possible to attack even with a strong
Countering the enemy.
Each commander has two characteristics: the radius and
levels of command. Radius command determines what you delete
commander can supervise subordinates and determines the level of «force»
management (level color coded from green (maximum
level) to black). Thus, the units into the radius
Command did not panic even when there is a strong opponent of the bombardment,
they do not surrender in the captivity, not to drop out of their position when approaching the enemy,
or upon failure weapons.
When injuries commander, the radius and the level of command
reduced (for the radii and the level of command is used
button [space]).
Use a spotter for artillery shelling
suppression of enemy positions and firing points before the attack, or
to disperse and disrupt the enemy's coming.
At night, use flares to identify
movements of the enemy positions in front of your troops.
Specify the priority objectives for the fire with the command to
panel orders by selecting the window target. Assigned goal
display crosses.

6.4.1 artillery spotter and avianavodchiki

Some units are artillery spotter
or. This is a specialized department, or their functions
exercise your mouth and platoon commanders, who made guns. Such
office may cause and implement a target for artillery
cells located outside the operational area.
For the purpose of artillery, select the appropriate department,
spotter on the toolbar (Figure 6.8), click the shelling,
specify the start and end points of the artillery plan. Battery
made to start shooting, and then make a few
pristrelochnyh shots and will continue to maintain a continuous fire.
34



Fig. 6.8. The panel spotter

To undo the fire, squeeze the button shelling. Preparation with
repeated shelling done faster. For information on the current
battery, please put the cursor on the button shelling
Mouse - will show the number and type of guns, the number of shells at 1
barrel, the current operation is performed by the battery.
In the night-time artillery spotter allowed to run
flares, the launch and target produced similar
artillery shelling, using the appropriate button.
Remember that in order for the shelling took place according to the calculated
purposes, it is necessary to start and end points were in the area
visibility department spotter. Has offices, so that
he had seen the alleged purpose for the shelling.
Avianavodchiki allow the call link, or attack plane
dive-bomber, the principles are similar to Air
the principles of purpose for the shelling. Keep in mind that the planes are
podletnoe a long time for a goal, keep in mind that when planning
air. The state of aircraft you can see Mouseover
corresponding button on the toolbar spotter.
Aviation is not available at night and in bad weather! If
Branch spotter or avianavodchikov broken enemy
fire artillery or aviation challenge will be blocked. 35

6.4.2 Maintenance of fire from the closed position

For firing from the closed position, select a weapon with the fragmentation
or shrapnelnymi shells or machine guns. Quickly extract only
shells could be using the buttons on the toolbar of choice.
Click on the panel orders the command «bombard a given area»
Select start and end points of the segment between them
will be fired by holding the button [PTP]. The units will
bombardments of the territory, even if the selected point is not
seen from their positions, provided that it is accessible to the range
action weapons.
Remember! This is firing leads to excessive waste of
Ammunition!
36

6.5 Information about the unit

If you select 1 or Division 1 technique or gun, in the upper right
corner is an information panel that shows the parameters
Branch - The name of the office and the name of the commander, belonging to the
some of the technical specifications, experience, morality,
physical state of separation (Fig. 6.9).



Fig. 6.9. Settings branch

Smaller items in the panel appear Hints
showing the amount of the order, the dead and wounded soldiers
, The heavy weapons, the relative number of
ammunition and fuel.
Buttons and allow the view of force and broneprobivaemosti
the level of armor for heavy weapons. By clicking, you can
look at the line and line of sight firing heavy
weapons, or commander of the (ris.6.10).
Elements indicate the level of effectiveness against
infantry, engineering, and the relative level of armor protection, respectively.
Color coding of states is carried out as follows:
1) Blue - the best setting.
2) Green - good value.
3) Yellow - average.
4) Orange - a lower value.
5) Red - the lowest value - means the complete destruction of
offices, or heavy equipment.
6) Gray - the lack of certain characteristics, for example, no heavy
weapons and armor, or do not require fuel. 37


Fig. 6.10. Check the line of fire


38

6.5.1 of force broneprobivaemosti

To determine the distance at which a weapon pierces
enemy armor, or to determine the distance at which
fire the selected weapon will be the enemy ineffective,
broneprobivaemosti stress block is used (Figure 6.11). Stress block is activated
buttons on the panel characteristics and the office.




Fig. 6.11. Stress block protection of T-60 arr. 1941. shells from PTI Pak -
35/36

Horizontal lines on the show of force levels (horizontal)
protection chosen in the list of equipment (in mm) in 39 different directions
and for different parts. Broken lines show the levels of
broneprobitiya for all the ammunition selected weapon. Points
crossing levels and armor are marked by vertical lines
lines at the intersection where the horizontal axis marked
distance beyond which the chosen weapons technology does not penetrate to the
given direction.
From Fig. 6.5 shows that 37 mm PTI Pak 35/36 podkalibernym projectile
PzGr.40 penetrate frontal projection of T-60 arr. 1941. at an angle of 30
deg. from normal at a distance up to 450 meters, with a probability close to 0.5,
a projectile PzGr.39 board at distances up to 800 meters.
The values given for refusing broneprobivaemosti 30 degrees from
normal. For the German guns in the «German system», for in the Soviet
Soviet.
The buttons allow to choose part of the armor, for
which the stress block will be built - the lower part of the hull, the upper part of
hull (superstructure) or tower.
Constructed of force show some distance, not
Considering the quality of reservation, and under the influence
certain conditions, the distance may vary a great or lesser
side.

40


6.6 The end of the tactical phase

Tactical phase can be completed if one of the
several conditions:
1) One of the opponents away from the battlefield.
2) Both the opponent agreed to a temporary cease-fire.
3) Tactical phase lasts more than 120 minutes (60 minutes - depends
settings).

To retreat the player can press the button on the front (left-bottom)
This will lead to the instant conclusion tactical phase, with
the entire territory will be occupied by the enemy. All platoons player will
unavailable for some time to control (dispelled).
To ask for a cease-fire the player presses a button and
expects, when the cease-fire offer adversary. In this case,
area will be monitored according to the Status of Forces at the time
cease-fire. AI offers a cease-fire if the
total efficiency of its troops had fallen below 25% of entry-level
or if he is not going to engage in an active offensive actions, the
if he can offer a cease-fire in the beginning of the Tactical
phase. A request for a cease-fire appears to cover the events (top
orders of the panel).
At the end of the tactical phase, in the statistics shown
result of the acquisition of territory:
1) Blue - the territory controlled by the enemy.
2) Red - the territory controlled by the player (the Allies
player).
3) White - neutral territory.
Occupied territories is displayed when the display
control points - button [F5].
Abandoned equipment left the territory controlled by
opponent will be counted as lost, but the rest of the territory
controlled allies - comes back into operation. Remaining at
neutral ground equipment back into operation with a probability of 0.5.
41

6.7 Statistics

When a player has the statistics to explore the possibility of state
their units, as well as enemy units. Overall table
displays the status of each department or the crew (the calculation) technology.
Showing loss of personnel and destroyed data
subdivision of enemy forces (in the bubble).
When choosing office armed with heavy equipment - to
Technology displays vectors of shells and bullets hit. Next to each
hit shows distance, which made the shot, the type of
shell, normal to the surface at the point of falling, as well as applied
damage.
To move to your office, use the button
[Ctrl + F] or [PTP] in the line of separation in the table.
The types of ammunition are encoded in color as follows:
1) Blue - shrapnel.
2) Blue - splinter-high-explosive.
3) Yellow - podkaliberny.
4) Green - cumulative.
5) Red - armor.

Injuries are coded the following letter codes:
1) F - lamps, lighting products.
2) P - sights, observation devices.
3) G - caterpillar.
4) D - the engine.
5) B - ammunition boeukladka.
6) K - gearbox.
7) P - radio.
8) T - the fuel tanks.
9) MT - mechanisms for guns.
10) MB - turning mechanisms tower.
11) A - gun, machine gun.
12) AK - battery
13) * - other equipment.

The defeat of the crew encoded the following codes:
1) WA - driver.
2) art - arrows-gunner
3) km - Commander.
4) BP - loader.
5) Pl - radioman-gunner.
6) ïÇ - Assistant charging.
42

6.8 Tactical map

Right shows the tactical map [F9], for its detailed
view using the button [F10] (ris.6.12), buttons [Num and Num-]
help to find the correct scale. The map shows key
point in the form of flags: red - are controlled by the player, blue --
enemy, white - neutral. Marks visible armor and
enemy soldiers are marked with blue dots, and the player's unit --
red.



Fig. 6.12. Tactical Map

Also at stake is plotted isolines corresponding heights
landscape, marked roads, buildings, forests, bushes and other objects. 43

6.8.1 Tactical symbol on the map

44

Anti-aircraft self-installation
Fire art. batteries of mortars
The tank, the tank battalion commander, floating
Tank, Flame Tank
BTR
A car, motorcycle
Trench, observation point, the shelter for
Technology
Blindage, escarp
Low wire entanglement
Antitank ditch, teeth
Wire fence (the number of strokes --
number of rows)
The barrier of the hedgehogs
Minefield antipersonnel, antitank


45


7 FREQUENTLY ASKED QUESTIONS

In> Why not change the office at the Infantry Tank? I want to fight
Only armored!

About> The game contains some elements of realism, and the change of office
conducted in accordance with historical reality, not as in the exchange
paragraph;)

In> Why do I change the mode of motion on «On the road», a branch
continues to move along the road?

About> Modifiers movements and formations - apply only when
impact of the new order on the motion.

In the> Why when I choose the branch of the movement modifiers not
meneyutsya in line with those that had been posed to him earlier?

About> Modifiers movements and formations - the properties of the command, rather than
office, remembered only for the teams and do not have a retroactive effect. 46

7.1 Known Errors and inaccuracies

1) When a large number of cyclic sounds (for example, sounds
combustion engines or fire), some sounds are no longer positioned
and continue to play (or not play) at all times, regardless of
provisions of the camera.
2) The graphics cards of ATI / AMD (for some drivers)
observed incorrect texturing landscape (black areas) at
high quality settings.